A notable resource on the topic of ordered dithering using arbitrary palettes is Joel Yliluoma’s Arbitrary-Palette Positional Dithering Algorithm. One key difference of Yliluoma’s approach is in the use of error metrics beyond the minimisation of . Yliluoma notes that the perceptual or psychovisual quality of the dither must be taken into account in addition to its mathematical accuracy. This is determined by use of some cost function which considers the relationship between a set of candidate colours. The number of candidates, the particular cost function, and the thoroughness of the selection process itself give rise to a number of possible implementations, each offering varying degrees of quality and time complexity.
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Eventually my research led me to .NET Native AOT. Normally C# gets compiled into an intermediate language that only gets compiled down to platform-native code on-demand via the common language runtime. However, through Native AOT, a C# project can be directly compiled into platform-native code. This seems promising, but there’s a major problem. Native AOT is only officially supported on Windows and Linux. We also need to ship on Xbox and PS5.
Hostilities between the two sides have been ongoing for months, yet the answer to who started the aggression depends on who you ask.